Xenomind | Poker Variants

Poker Variant Indexes

Cards? 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 48
Common 0 3 4 5 6 7 8 9 10 11 12 14 15
Draw 0 2 3 4 5 6 7 9
Guts 0 1 2 3 4 5 6 7 8 9
Nonpoker 0 3 4 5 6 7
Pass 5 6 7 8 9
Stud 0 1 2 3 4 5 6 7 8 9 10 12 48

Poker Variant Summary Common08

4-2-1Four down; Lead bet; Two down; Lead bet; Flip two down; One common up; High bet; One common up; High bet; One up, can be rejected; High bet; Declare using first common; High bet; Declare using second common; High bet; Showdown, high wins, first common users pay penalty
Around the WorldFour down; Four common down; Flip one common card; Lead bet; Flip one common card; Lead bet; Flip one common card; Lead bet; Flip one common card; Lead bet; Showdown; Last common indicates wild
BangerooFive down; Nine commons down in a square; Lead bet with forced open; Last raiser flips two non-center; Left of last raiser forced bet; Last raiser flips two non-center; Left of last raiser forced bet; Last raiser flips two non-center; Left of last raiser forced bet; Last raiser flips two non-center; Left of last raiser forced bet; Flip one common card; Left of last raiser bets; High/low declare; Use one row of commons; Use exactly two down cards
Cab CallowayFour down; Lead bet; Draw two; One common up; Lead bet; One common up; Lead bet; One common up; Lead bet; One common up; Lead bet; High/low declare; Last common indicates wild
Cage MatchFive down; Eight commons down in a square; Lead bet; Flip the top middle common card; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Showdown; Use three consecutive circle cards; Corner cards indicate wild
CircleFive down; Eight commons down in a circle; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Showdown; Use three consecutive circle cards
ClockFive down; Eight commons down in a circle; Lead bet; Last raiser flips two; Lead bet; Last raiser flips two; Lead bet; Last raiser flips two; Lead bet; Last raiser flips two; Lead bet; Flip a common; Lead bet; Showdown; Use three consecutive circle cards; Use exactly two down cards
Death RayFour down; Four common down; Flip one common card; Lead bet; Flip one common card; Lead bet; Flip one common card; Lead bet; Flip one common card; Lead bet; Showdown; Last common indicates wild; Third card kills hands
Death WheelFive down; Eight commons down in a circle; Lead bet; Flip the top common; Lead bet; Flip the next common going around; Lead bet; Flip the next common going around; Lead bet; Flip the next common going around; Lead bet; Flip the next common going around; Lead bet; Flip the next common going around; Lead bet; Flip the next common going around; Lead bet; Flip the next common going around; Lead bet; Showdown; Use three consecutive circle cards
DentonThree down; Lead bet; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown; Use one down card
Double TroubleThree down twice; Lead bet, bet each hand; Three common up; Pay max bet or discard for each hand; Lead bet, bet each hand; One common up; Lead bet, bet each hand; One common up; Lead bet, bet each hand; High/low declare; Use two down cards
ElevatorFive down; Seven common down in an 'H'; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip one common card; Use three commons in a line, you may move the center one
Elevator ShaftFive down; Seven common down in an 'H'; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip one common card; Use three commons in a line, you may move the center one; Last common indicates wild
Forty FourFour down; Four common down; Flip one common card; Lead bet; Flip one common card; Lead bet; Flip one common card; Lead bet; Flip one common card; Lead bet; Showdown; Last common indicates wild
Four Two OneFour down; Lead bet; Two down; Lead bet; Flip two down; One common up; High bet; One common up; High bet; One up, can be rejected; High bet; Declare using first common; High bet; Declare using second common; High bet; Showdown, high wins, first common users pay penalty
Glass HouseFour down; 16 commons down in a square; Lead bet; Flip a row of four; Lead bet; Flip a row of four; Lead bet; Flip a row of four; Lead bet; Flip a row of four; Lead bet; High/low declare; Use any four card linear combination
H-BombFive down; Seven common down in an 'H'; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip one common card; Use one row of commons
Hoyle CincinnatiFour down; Four common down; Select a common at random; Flip one common card; Lead bet; Flip one common card; Lead bet; Flip one common card; Lead bet; Flip one common card; Lead bet; Showdown, high with suit split
No Holds BarredFive down; Eight commons down in a square; Lead bet; Flip the top middle common card; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Showdown; Use three consecutive circle cards
No Pair PyramidFive down; Six table down in rows of four and two; Three common down; Lead bet; Flip two table ; Lead bet; Flip three common; Lead bet; Flip four table; Replace table pairs; Discard any matching the table cards; Lead bet; Showdown; First two tables indicate wild
Phold'emUse a pinochle deck; Three down; Lead bet; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown; Use two down cards
Pinochle Hold'emUse a pinochle deck; Three down; Lead bet; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown; Use two down cards
Pitch Two After the FlopFive down; Lead bet; Discard two; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown; Use exactly two down cards
PyramidFive down; Six table down in rows of four and two; Three common down; Lead bet; Flip two table ; Lead bet; Flip three common; Lead bet; Flip four table; Discard any matching the table cards; Lead bet; Showdown; First two tables indicate wild
Shanghai IVUse a 32 card stripped deck; Three down; One up; High bet; Two common up; High bet; One common up; High bet; One common up; High bet; Showdown
Slow and Painful PyramidFive down; Six table down in rows of four and two; Three common down; Lead bet; Flip two table ; Lead bet; Flip three common; Lead bet; Flip one table card; Discard any matching the table card; Lead bet; Flip one table card; Discard any matching the table card; Lead bet; Flip one table card; Discard any matching the table card; Lead bet; Flip one table card; Discard any matching the table card; Lead bet; Showdown; First two tables indicate wild
St. Louis FlopsTwo down; Lead bet; Three common up; Lead bet; Two common up; Lead bet; One common up; Lead bet; Showdown
Super EightThree down; Lead bet; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown
Super Hold'emThree down; Lead bet; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown
Super NineThree down; Lead bet; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown; Use two down cards
TahoeThree down; Lead bet; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown; Use two down cards
Tahoe PineappleThree down; Lead bet; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; High/low declare; Use two down cards; Eight low qualifier
Tahoe SplitThree down; Lead bet; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; High/low cards speak; Use two down cards; Eight low qualifier
The Big HFive down; Seven common down in an 'H'; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip one common card; Use one row of commons
Three Card Hold'em IIThree down; Lead bet; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown; Use two down cards
Three Card ManilaUse a 32 card stripped deck; Three down; One common up; Lead bet; One common up; Lead bet; One common up; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown; Use exactly two down cards
Three Card OmahaThree down; Lead bet; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown; Use two down cards
Tripple Flop Hold'emTwo down; Lead bet; Two common up; Lead bet; Two common up; Lead bet; Two common up; Lead bet; Showdown
TwisterFive down; Eight commons down in a circle; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Showdown; Use three consecutive circle cards; Your middle common is wild
Window PaneFour down; 16 commons down in a square; Lead bet; Flip a row of four; Lead bet; Flip a row of four; Lead bet; Flip a row of four; Lead bet; Flip a row of four; Lead bet; High/low declare; Use one row of commons
Yogi Hold'emThree down; Lead bet; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown; Use exactly three down cards

Xenomind | Poker Variants

Poker Variant Indexes