| 4-2-1 | Four down; Lead bet; Two down; Lead bet; Flip two down; One common up; High bet; One common up; High bet; One up, can be rejected; High bet; Declare using first common; High bet; Declare using second common; High bet; Showdown, high wins, first common users pay penalty |
| Around the World | Four down; Four common down; Flip one common card; Lead bet; Flip one common card; Lead bet; Flip one common card; Lead bet; Flip one common card; Lead bet; Showdown; Last common indicates wild |
| Bangeroo | Five down; Nine commons down in a square; Lead bet with forced open; Last raiser flips two non-center; Left of last raiser forced bet; Last raiser flips two non-center; Left of last raiser forced bet; Last raiser flips two non-center; Left of last raiser forced bet; Last raiser flips two non-center; Left of last raiser forced bet; Flip one common card; Left of last raiser bets; High/low declare; Use one row of commons; Use exactly two down cards |
| Cab Calloway | Four down; Lead bet; Draw two; One common up; Lead bet; One common up; Lead bet; One common up; Lead bet; One common up; Lead bet; High/low declare; Last common indicates wild |
| Cage Match | Five down; Eight commons down in a square; Lead bet; Flip the top middle common card; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Showdown; Use three consecutive circle cards; Corner cards indicate wild |
| Circle | Five down; Eight commons down in a circle; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Showdown; Use three consecutive circle cards |
| Clock | Five down; Eight commons down in a circle; Lead bet; Last raiser flips two; Lead bet; Last raiser flips two; Lead bet; Last raiser flips two; Lead bet; Last raiser flips two; Lead bet; Flip a common; Lead bet; Showdown; Use three consecutive circle cards; Use exactly two down cards |
| Death Ray | Four down; Four common down; Flip one common card; Lead bet; Flip one common card; Lead bet; Flip one common card; Lead bet; Flip one common card; Lead bet; Showdown; Last common indicates wild; Third card kills hands |
| Death Wheel | Five down; Eight commons down in a circle; Lead bet; Flip the top common; Lead bet; Flip the next common going around; Lead bet; Flip the next common going around; Lead bet; Flip the next common going around; Lead bet; Flip the next common going around; Lead bet; Flip the next common going around; Lead bet; Flip the next common going around; Lead bet; Flip the next common going around; Lead bet; Showdown; Use three consecutive circle cards |
| Denton | Three down; Lead bet; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown; Use one down card |
| Double Trouble | Three down twice; Lead bet, bet each hand; Three common up; Pay max bet or discard for each hand; Lead bet, bet each hand; One common up; Lead bet, bet each hand; One common up; Lead bet, bet each hand; High/low declare; Use two down cards |
| Elevator | Five down; Seven common down in an 'H'; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip one common card; Use three commons in a line, you may move the center one |
| Elevator Shaft | Five down; Seven common down in an 'H'; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip one common card; Use three commons in a line, you may move the center one; Last common indicates wild |
| Forty Four | Four down; Four common down; Flip one common card; Lead bet; Flip one common card; Lead bet; Flip one common card; Lead bet; Flip one common card; Lead bet; Showdown; Last common indicates wild |
| Four Two One | Four down; Lead bet; Two down; Lead bet; Flip two down; One common up; High bet; One common up; High bet; One up, can be rejected; High bet; Declare using first common; High bet; Declare using second common; High bet; Showdown, high wins, first common users pay penalty |
| Glass House | Four down; 16 commons down in a square; Lead bet; Flip a row of four; Lead bet; Flip a row of four; Lead bet; Flip a row of four; Lead bet; Flip a row of four; Lead bet; High/low declare; Use any four card linear combination |
| H-Bomb | Five down; Seven common down in an 'H'; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip one common card; Use one row of commons |
| Hoyle Cincinnati | Four down; Four common down; Select a common at random; Flip one common card; Lead bet; Flip one common card; Lead bet; Flip one common card; Lead bet; Flip one common card; Lead bet; Showdown, high with suit split |
| No Holds Barred | Five down; Eight commons down in a square; Lead bet; Flip the top middle common card; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Showdown; Use three consecutive circle cards |
| No Pair Pyramid | Five down; Six table down in rows of four and two; Three common down; Lead bet; Flip two table ; Lead bet; Flip three common; Lead bet; Flip four table; Replace table pairs; Discard any matching the table cards; Lead bet; Showdown; First two tables indicate wild |
| Phold'em | Use a pinochle deck; Three down; Lead bet; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown; Use two down cards |
| Pinochle Hold'em | Use a pinochle deck; Three down; Lead bet; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown; Use two down cards |
| Pitch Two After the Flop | Five down; Lead bet; Discard two; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown; Use exactly two down cards |
| Pyramid | Five down; Six table down in rows of four and two; Three common down; Lead bet; Flip two table ; Lead bet; Flip three common; Lead bet; Flip four table; Discard any matching the table cards; Lead bet; Showdown; First two tables indicate wild |
| Shanghai IV | Use a 32 card stripped deck; Three down; One up; High bet; Two common up; High bet; One common up; High bet; One common up; High bet; Showdown |
| Slow and Painful Pyramid | Five down; Six table down in rows of four and two; Three common down; Lead bet; Flip two table ; Lead bet; Flip three common; Lead bet; Flip one table card; Discard any matching the table card; Lead bet; Flip one table card; Discard any matching the table card; Lead bet; Flip one table card; Discard any matching the table card; Lead bet; Flip one table card; Discard any matching the table card; Lead bet; Showdown; First two tables indicate wild |
| St. Louis Flops | Two down; Lead bet; Three common up; Lead bet; Two common up; Lead bet; One common up; Lead bet; Showdown |
| Super Eight | Three down; Lead bet; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown |
| Super Hold'em | Three down; Lead bet; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown |
| Super Nine | Three down; Lead bet; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown; Use two down cards |
| Tahoe | Three down; Lead bet; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown; Use two down cards |
| Tahoe Pineapple | Three down; Lead bet; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; High/low declare; Use two down cards; Eight low qualifier |
| Tahoe Split | Three down; Lead bet; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; High/low cards speak; Use two down cards; Eight low qualifier |
| The Big H | Five down; Seven common down in an 'H'; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip any common but the center; Lead bet; Flip one common card; Use one row of commons |
| Three Card Hold'em II | Three down; Lead bet; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown; Use two down cards |
| Three Card Manila | Use a 32 card stripped deck; Three down; One common up; Lead bet; One common up; Lead bet; One common up; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown; Use exactly two down cards |
| Three Card Omaha | Three down; Lead bet; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown; Use two down cards |
| Tripple Flop Hold'em | Two down; Lead bet; Two common up; Lead bet; Two common up; Lead bet; Two common up; Lead bet; Showdown |
| Twister | Five down; Eight commons down in a circle; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Showdown; Use three consecutive circle cards; Your middle common is wild |
| Window Pane | Four down; 16 commons down in a square; Lead bet; Flip a row of four; Lead bet; Flip a row of four; Lead bet; Flip a row of four; Lead bet; Flip a row of four; Lead bet; High/low declare; Use one row of commons |
| Yogi Hold'em | Three down; Lead bet; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown; Use exactly three down cards |