Xenomind | Poker Variants

Poker Variant Indexes

Cards? 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 48
Common 0 3 4 5 6 7 8 9 10 11 12 14 15
Draw 0 2 3 4 5 6 7 9
Guts 0 1 2 3 4 5 6 7 8 9
Nonpoker 0 3 4 5 6 7
Pass 5 6 7 8 9
Stud 0 1 2 3 4 5 6 7 8 9 10 12 48

Poker Variant Summary Common05

Black New HavenTwo down; Nine commons down in a square; Flip the four corner commons; Lead bet; Flip the four edge commons; Lead bet; Flip one common card; Lead bet; Showdown; Use one row of commons
Circle Jerk IIFive down; Six common down in a circle and one in the middle; Lead bet; Flip every other common in the circle; Lead bet; Flip every other common in the circle; Lead bet; Flip one common card; Lead bet; Showdown; Use three consecutive circle cards; Last common indicates wild
ElbowTwo down; Three common down in an 'L'; Flip the top common; Lead bet; Flip the next common going around; Lead bet; Flip one common card; Lead bet; Twist one; Showdown; Last common indicates wild
Elevator Shaft IITwo down; Nine commons down in a square; Flip one column; Lead bet; Flip one column; Lead bet; Flip one column; Lead bet; Showdown; Use one row or diagonal
Gay New HavenTwo down; Nine commons down in a square; Flip the four corner commons; Lead bet; Flip the four edge commons; Lead bet; Flip one common card; Lead bet; Showdown; Use one row of commons; Ambivalent clubs
Italian PokerFive down; Lead bet with forced open; Discard up to two; Two common up; Lead bet; High/low declare; Use as many commons as you discarded
New HavenTwo down; Nine commons down in a square; Flip the four corner commons; Lead bet; Flip the four edge commons; Lead bet; Flip one common card; Lead bet; Showdown; Use one row of commons
OrbitFive down; Eight commons down in a circle and one in the middle; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip one common card; Showdown; Use three consecutive circle cards; Last common indicates wild
PhlegmFour down; One common up; Lead bet; Draw three, four with an ace; Lead bet; Flip the top one; Lead bet; Flip the top one; Lead bet; Flip the top one; Lead bet; Showdown; Last common indicates wild
Phlegm in the SnatchFour down; Lead bet; Draw three, four with an ace; Lead bet; Flip the top one; Lead bet; Flip the top one; Lead bet; Flip the top one; Lead bet; One common up; Lead bet; Showdown; Last common indicates wild
Red Schlock HighTwo down; Nine commons down in a square; Flip the four corner commons; Lead bet; Flip the four edge commons; Lead bet; Flip one common card; Lead bet; Showdown; Use one row of commons; Last common indicates wild; High hole indicates wild for you
Red Schlock LowTwo down; Nine commons down in a square; Flip the four corner commons; Lead bet; Flip the four edge commons; Lead bet; Flip one common card; Lead bet; Showdown; Use one row of commons; Last common indicates wild; Low hole indicates wild for you
Scott's SlotsTwo down; Nine commons down in a square; Flip one column; Lead bet; Flip one column; Lead bet; Flip one column; Lead bet; Showdown; Use one row of commons
Secret SocietyTwo down; Nine commons down in a square; Flip the four corner commons; Lead bet; Flip the four edge commons; Lead bet; Flip one common card; Lead bet; Showdown; Use one row of commons; Last common indicates wild
SpitFour down; One common up; Lead bet; Draw three, four with an ace; Lead bet; Showdown; Last common indicates wild
Spit in the OceanFour down; One common up; Lead bet; Draw three, four with an ace; Lead bet; Showdown; Last common indicates wild
Spit in the SnatchFour down; Lead bet; Draw three, four with an ace; Lead bet; One common up; Lead bet; Showdown; Last common indicates wild
Stormy WeatherFour down; Lead bet; Draw three, four with an ace; Lead bet; One common up; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown; Use one common
Tic Tac Hold'emTwo down; Nine commons down in a square; Flip the four corner commons; Lead bet; Flip the top common; Lead bet; Flip the next common going around; Lead bet; Flip the next common going around; Lead bet; Flip the next common going around; Lead bet; Flip one common card; Lead bet; Showdown; Use one row of commons; Last common indicates wild
Tic Tac Hold'em SupremeTwo down; Nine commons down in a square; Flip the four corner commons; Lead bet; Flip the top common; Lead bet; Flip the next common going around; Lead bet; Flip the next common going around; Lead bet; Flip the next common going around; Lead bet; Flip one common card; Lead bet; Showdown; Use any one row or corner or any three edge or corner; Last common indicates wild
Wheel of FortuneFive down; Eight commons down in a circle; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Showdown; Use three consecutive circle cards; King and queen of diamonds are wild
Wheel of Fortune IIFive down; Eight commons down in a circle; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Showdown; Use three consecutive circle cards; King of diamonds and queen of hearts are wild
Wild WidowFour down; One common up; Lead bet; Draw three, four with an ace; Lead bet; Showdown; Last common indicates wild but is not wild

Xenomind | Poker Variants

Poker Variant Indexes