| Black New Haven | Two down; Nine commons down in a square; Flip the four corner commons; Lead bet; Flip the four edge commons; Lead bet; Flip one common card; Lead bet; Showdown; Use one row of commons |
| Circle Jerk II | Five down; Six common down in a circle and one in the middle; Lead bet; Flip every other common in the circle; Lead bet; Flip every other common in the circle; Lead bet; Flip one common card; Lead bet; Showdown; Use three consecutive circle cards; Last common indicates wild |
| Elbow | Two down; Three common down in an 'L'; Flip the top common; Lead bet; Flip the next common going around; Lead bet; Flip one common card; Lead bet; Twist one; Showdown; Last common indicates wild |
| Elevator Shaft II | Two down; Nine commons down in a square; Flip one column; Lead bet; Flip one column; Lead bet; Flip one column; Lead bet; Showdown; Use one row or diagonal |
| Gay New Haven | Two down; Nine commons down in a square; Flip the four corner commons; Lead bet; Flip the four edge commons; Lead bet; Flip one common card; Lead bet; Showdown; Use one row of commons; Ambivalent clubs |
| Italian Poker | Five down; Lead bet with forced open; Discard up to two; Two common up; Lead bet; High/low declare; Use as many commons as you discarded |
| New Haven | Two down; Nine commons down in a square; Flip the four corner commons; Lead bet; Flip the four edge commons; Lead bet; Flip one common card; Lead bet; Showdown; Use one row of commons |
| Orbit | Five down; Eight commons down in a circle and one in the middle; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip one common card; Showdown; Use three consecutive circle cards; Last common indicates wild |
| Phlegm | Four down; One common up; Lead bet; Draw three, four with an ace; Lead bet; Flip the top one; Lead bet; Flip the top one; Lead bet; Flip the top one; Lead bet; Showdown; Last common indicates wild |
| Phlegm in the Snatch | Four down; Lead bet; Draw three, four with an ace; Lead bet; Flip the top one; Lead bet; Flip the top one; Lead bet; Flip the top one; Lead bet; One common up; Lead bet; Showdown; Last common indicates wild |
| Red Schlock High | Two down; Nine commons down in a square; Flip the four corner commons; Lead bet; Flip the four edge commons; Lead bet; Flip one common card; Lead bet; Showdown; Use one row of commons; Last common indicates wild; High hole indicates wild for you |
| Red Schlock Low | Two down; Nine commons down in a square; Flip the four corner commons; Lead bet; Flip the four edge commons; Lead bet; Flip one common card; Lead bet; Showdown; Use one row of commons; Last common indicates wild; Low hole indicates wild for you |
| Scott's Slots | Two down; Nine commons down in a square; Flip one column; Lead bet; Flip one column; Lead bet; Flip one column; Lead bet; Showdown; Use one row of commons |
| Secret Society | Two down; Nine commons down in a square; Flip the four corner commons; Lead bet; Flip the four edge commons; Lead bet; Flip one common card; Lead bet; Showdown; Use one row of commons; Last common indicates wild |
| Spit | Four down; One common up; Lead bet; Draw three, four with an ace; Lead bet; Showdown; Last common indicates wild |
| Spit in the Ocean | Four down; One common up; Lead bet; Draw three, four with an ace; Lead bet; Showdown; Last common indicates wild |
| Spit in the Snatch | Four down; Lead bet; Draw three, four with an ace; Lead bet; One common up; Lead bet; Showdown; Last common indicates wild |
| Stormy Weather | Four down; Lead bet; Draw three, four with an ace; Lead bet; One common up; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown; Use one common |
| Tic Tac Hold'em | Two down; Nine commons down in a square; Flip the four corner commons; Lead bet; Flip the top common; Lead bet; Flip the next common going around; Lead bet; Flip the next common going around; Lead bet; Flip the next common going around; Lead bet; Flip one common card; Lead bet; Showdown; Use one row of commons; Last common indicates wild |
| Tic Tac Hold'em Supreme | Two down; Nine commons down in a square; Flip the four corner commons; Lead bet; Flip the top common; Lead bet; Flip the next common going around; Lead bet; Flip the next common going around; Lead bet; Flip the next common going around; Lead bet; Flip one common card; Lead bet; Showdown; Use any one row or corner or any three edge or corner; Last common indicates wild |
| Wheel of Fortune | Five down; Eight commons down in a circle; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Showdown; Use three consecutive circle cards; King and queen of diamonds are wild |
| Wheel of Fortune II | Five down; Eight commons down in a circle; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Flip two opposite commons, going clockwise; Lead bet; Showdown; Use three consecutive circle cards; King of diamonds and queen of hearts are wild |
| Wild Widow | Four down; One common up; Lead bet; Draw three, four with an ace; Lead bet; Showdown; Last common indicates wild but is not wild |