Xenomind | Poker Variants

Poker Variant Indexes

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Poker Variant Summations N

NapalmTwo down; Knock no pass; Secret showdown, losers pay; Reante; Three down; Knock no pass; Secret showdown low, losers pay; Reante; Two down; Knock no pass; Secret showdown, losers pay; Discard and reshuffle; Repeat until someone gets three legs
Nasty AnacondaSeven down; Pass one left; Pass two left; Pass three left; Discard two; Put cards in order; Flip the top one; High bet; Flip the top one; High bet; Flip the top one; High bet; Flip the top one; High bet; High/low declare
NaturalTwo down; One up; High bet; One up; High bet; One up; High bet; One up; High bet; One down; High bet; High/natural high split; Threes and nines are wild; Up fours can buy another card
NealFive down; Lead bet; Tens determine wilds; Lead bet; Showdown; Tens, twos, and fours are wild
Neal Deal BlackFive down; Lead bet; Draw three, four with an ace; Lead bet; Showdown, black queens beat all; Tens, twos, and fours are wild
Neal Deal MenFive down; Lead bet; Draw three, four with an ace; Lead bet; Showdown, queens lose; Jacks and kings are wild
Neal Deal RedFive down; Lead bet; Draw three, four with an ace; Lead bet; Showdown, red queens beat all; Tens, twos, and fours are wild
NebraskaFour down; 16 commons down in a square; Lead bet; Flip a row of four; Lead bet; Flip a row of four; Lead bet; Flip a row of four; Lead bet; Flip a row of four; Lead bet; High/low declare; Use any three connected commons
Nebraska IIFour down; Lead bet; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown; Use exactly three down cards
NeuticlesSeven down; Discard two; Put cards in order; Flip the top one; High bet; Flip the top one; High bet; Flip the top one; High bet; Flip the top one; High bet; High/low declare
New Guinea StudFour down; Flip two; High bet; One up; High bet; One up; High bet; One down; High bet; Showdown
New HavenTwo down; Nine commons down in a square; Flip the four corner commons; Lead bet; Flip the four edge commons; Lead bet; Flip one common card; Lead bet; Showdown; Use one row of commons
New York New YorkTwo down; One up; High bet; Two table up; Pick one; High bet; Pick one; High bet; Pick one; High bet; Pick one; High bet; High/low declare
New York StudOne down; One up; High bet; One up; High bet; One up; High bet; One up; High bet; Showdown, high with four flush
New ZealandUse a 32 card stripped deck; Three down; Lead bet; Three common up; Discard one; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown; Use exactly two down cards
Nice FrankensteinFive down; Lead bet; Draw two, discard to the table; Lead bet; Showdown, must beat the table or match
Nickel/Dime/QuarterTwo down; One up; High bet; Two table up; Buy one; High bet; Buy one; High bet; Buy one; High bet; Buy one; High bet; High/low declare
Night BaseballDouble deck; Seven down no peek; One table up; Flip until you beat; Lead bet; Repeat until all cards up; Showdown; Threes and nines are wild; If you can't beat you must fold; Fours must be traded; Initial wilds kill
Night of the Living DeadSeven down no peek; Everybody flips one; High bet; Everybody flips one; High bet; Everybody flips one; High bet; Everybody flips one; High bet; Everybody flips one; High bet; Everybody flips one; High bet; Everybody flips one; Showdown; Up spades revive
Nine Card OmahaNine down; Lead bet; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown; Use exactly two down cards
Nine Card Omaha High/LowNine down; Lead bet; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; High/low/both cards speak; Use exactly two down cards; Eight low qualifier
Nine Card StudTwo down; One up; High bet; One up; High bet; One up; High bet; One up; High bet; One down; High bet; One down; High bet; One down; High bet; Showdown
Nine Card Stud IIThree down; Flip one; High bet; Two common up; High bet; One down; Flip one; High bet; One down; Flip one; High bet; One down; Flip one; High bet; One down; Flip one; High bet; Showdown; Dueces wild
Nine Card Wild DiscardThree down; Discard one; Flip one from last round; High bet; Two down; Discard one; Flip one from last round; High bet; Two down; Flip one from last round; High bet; One up; High bet; One down; High bet; Showdown; Low hole indicates wild for you
Nine Card Wild Discard IIThree down; Discard one; Flip one; High bet; Two down; Discard one; Flip one; High bet; Two down; Flip one; High bet; One up; High bet; One down; High bet; Discard two; High bet; Showdown
Nine to FiveTwo down; One up; High bet; One up; High bet; One up; High bet; One up; High bet; One down; High bet; Showdown; Fives and nines are wild, pay for up wilds
Ninety NineTwo down; One up; High bet; One up; High bet; One up; High bet; One up; High bet; One down; High bet; One down; High bet; One down; High bet; Showdown; Nines are wild
No DrawFive down; Showdown
No Holds BarredFive down; Eight commons down in a square; Lead bet; Flip the top middle common card; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Showdown; Use three consecutive circle cards
No LookieSeven down no peek; One table up; Flip until you beat; Lead bet; Repeat until all cards up; Showdown; If you can't beat you must fold
No LowOne down; One up; Draw with a down four or less; High bet; One up; High bet; One up; High bet; One up; High bet; Showdown
No Murder, No GameTwo down; One up; High bet; One up; High bet; One up; High bet; One up; If no one's matched, redeal; High bet; One down; High bet; Showdown; Up pairs must match or fold
No Pair PyramidFive down; Six table down in rows of four and two; Three common down; Lead bet; Flip two table ; Lead bet; Flip three common; Lead bet; Flip four table; Replace table pairs; Discard any matching the table cards; Lead bet; Showdown; First two tables indicate wild
No PeekFive down no peek; One table up; Flip until you beat; Lead bet; Repeat until all cards up; Showdown; If you can't beat you must fold
No Peek GutsSeven down no peek; One table up; Flip until you beat; Lead bet; Repeat until all cards up; Showdown; Your low indicates wild for you; If you can't beat you must fold
No PeekyFive down no peek; One table up; Flip until you beat; Lead bet; Repeat until all cards up; Showdown; If you can't beat you must fold
No Peeky IISeven down no peek; One table up; Flip until you beat; Lead bet; Repeat until all cards up; Showdown; If you can't beat you must fold
No VaselineFive down; Lead bet; Draw three, four with an ace; Lead bet; Showdown, opener must win; Kings and lows are wild
No WayThree down; Pass one left; Flip one; High bet; One down; Pass one left; Flip one; High bet; One down; Pass one left; Flip one; High bet; One down; Pass one left; Flip one; High bet; Two down; High bet; High/low declare; Eight low qualifier; Low hole indicates wild for you
Nuclear GutsTwo down; Two table down; Knock with the weenie rule; Beat the deck, losers match the pot
Number NineTwo down; One up; High bet; One up; High bet; One up; High bet; One up; High bet; One down; High bet; Showdown; Nines and sums to nine are wild
Number Nine IITwo down; One up; High bet; One up; High bet; One up; High bet; One up; High bet; One down; High bet; Showdown; Cards that add to nine are wild
NumbersFive down; Rotating bet; One table up; Discard any matching the table; Rotating bet; One table up; Discard any matching the table; Rotating bet; One table up; Discard any matching the table; Rotating bet; One table up; Discard any matching the table; Rotating bet; One table up; Discard any matching the table; Rotating bet; One table up; Discard any matching the table; Rotating bet; One table up; Discard any matching the table; Rotating bet; High/low/both numbers; Replace table pairs; If any one has no cards, they win

Xenomind | Poker Variants

Poker Variant Indexes