| Napalm | Two down; Knock no pass; Secret showdown, losers pay; Reante; Three down; Knock no pass; Secret showdown low, losers pay; Reante; Two down; Knock no pass; Secret showdown, losers pay; Discard and reshuffle; Repeat until someone gets three legs |
| Nasty Anaconda | Seven down; Pass one left; Pass two left; Pass three left; Discard two; Put cards in order; Flip the top one; High bet; Flip the top one; High bet; Flip the top one; High bet; Flip the top one; High bet; High/low declare |
| Natural | Two down; One up; High bet; One up; High bet; One up; High bet; One up; High bet; One down; High bet; High/natural high split; Threes and nines are wild; Up fours can buy another card |
| Neal | Five down; Lead bet; Tens determine wilds; Lead bet; Showdown; Tens, twos, and fours are wild |
| Neal Deal Black | Five down; Lead bet; Draw three, four with an ace; Lead bet; Showdown, black queens beat all; Tens, twos, and fours are wild |
| Neal Deal Men | Five down; Lead bet; Draw three, four with an ace; Lead bet; Showdown, queens lose; Jacks and kings are wild |
| Neal Deal Red | Five down; Lead bet; Draw three, four with an ace; Lead bet; Showdown, red queens beat all; Tens, twos, and fours are wild |
| Nebraska | Four down; 16 commons down in a square; Lead bet; Flip a row of four; Lead bet; Flip a row of four; Lead bet; Flip a row of four; Lead bet; Flip a row of four; Lead bet; High/low declare; Use any three connected commons |
| Nebraska II | Four down; Lead bet; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown; Use exactly three down cards |
| Neuticles | Seven down; Discard two; Put cards in order; Flip the top one; High bet; Flip the top one; High bet; Flip the top one; High bet; Flip the top one; High bet; High/low declare |
| New Guinea Stud | Four down; Flip two; High bet; One up; High bet; One up; High bet; One down; High bet; Showdown |
| New Haven | Two down; Nine commons down in a square; Flip the four corner commons; Lead bet; Flip the four edge commons; Lead bet; Flip one common card; Lead bet; Showdown; Use one row of commons |
| New York New York | Two down; One up; High bet; Two table up; Pick one; High bet; Pick one; High bet; Pick one; High bet; Pick one; High bet; High/low declare |
| New York Stud | One down; One up; High bet; One up; High bet; One up; High bet; One up; High bet; Showdown, high with four flush |
| New Zealand | Use a 32 card stripped deck; Three down; Lead bet; Three common up; Discard one; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown; Use exactly two down cards |
| Nice Frankenstein | Five down; Lead bet; Draw two, discard to the table; Lead bet; Showdown, must beat the table or match |
| Nickel/Dime/Quarter | Two down; One up; High bet; Two table up; Buy one; High bet; Buy one; High bet; Buy one; High bet; Buy one; High bet; High/low declare |
| Night Baseball | Double deck; Seven down no peek; One table up; Flip until you beat; Lead bet; Repeat until all cards up; Showdown; Threes and nines are wild; If you can't beat you must fold; Fours must be traded; Initial wilds kill |
| Night of the Living Dead | Seven down no peek; Everybody flips one; High bet; Everybody flips one; High bet; Everybody flips one; High bet; Everybody flips one; High bet; Everybody flips one; High bet; Everybody flips one; High bet; Everybody flips one; Showdown; Up spades revive |
| Nine Card Omaha | Nine down; Lead bet; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; Showdown; Use exactly two down cards |
| Nine Card Omaha High/Low | Nine down; Lead bet; Three common up; Lead bet; One common up; Lead bet; One common up; Lead bet; High/low/both cards speak; Use exactly two down cards; Eight low qualifier |
| Nine Card Stud | Two down; One up; High bet; One up; High bet; One up; High bet; One up; High bet; One down; High bet; One down; High bet; One down; High bet; Showdown |
| Nine Card Stud II | Three down; Flip one; High bet; Two common up; High bet; One down; Flip one; High bet; One down; Flip one; High bet; One down; Flip one; High bet; One down; Flip one; High bet; Showdown; Dueces wild |
| Nine Card Wild Discard | Three down; Discard one; Flip one from last round; High bet; Two down; Discard one; Flip one from last round; High bet; Two down; Flip one from last round; High bet; One up; High bet; One down; High bet; Showdown; Low hole indicates wild for you |
| Nine Card Wild Discard II | Three down; Discard one; Flip one; High bet; Two down; Discard one; Flip one; High bet; Two down; Flip one; High bet; One up; High bet; One down; High bet; Discard two; High bet; Showdown |
| Nine to Five | Two down; One up; High bet; One up; High bet; One up; High bet; One up; High bet; One down; High bet; Showdown; Fives and nines are wild, pay for up wilds |
| Ninety Nine | Two down; One up; High bet; One up; High bet; One up; High bet; One up; High bet; One down; High bet; One down; High bet; One down; High bet; Showdown; Nines are wild |
| No Draw | Five down; Showdown |
| No Holds Barred | Five down; Eight commons down in a square; Lead bet; Flip the top middle common card; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Flip one common card going clockwise, skipping cards; Lead bet; Showdown; Use three consecutive circle cards |
| No Lookie | Seven down no peek; One table up; Flip until you beat; Lead bet; Repeat until all cards up; Showdown; If you can't beat you must fold |
| No Low | One down; One up; Draw with a down four or less; High bet; One up; High bet; One up; High bet; One up; High bet; Showdown |
| No Murder, No Game | Two down; One up; High bet; One up; High bet; One up; High bet; One up; If no one's matched, redeal; High bet; One down; High bet; Showdown; Up pairs must match or fold |
| No Pair Pyramid | Five down; Six table down in rows of four and two; Three common down; Lead bet; Flip two table ; Lead bet; Flip three common; Lead bet; Flip four table; Replace table pairs; Discard any matching the table cards; Lead bet; Showdown; First two tables indicate wild |
| No Peek | Five down no peek; One table up; Flip until you beat; Lead bet; Repeat until all cards up; Showdown; If you can't beat you must fold |
| No Peek Guts | Seven down no peek; One table up; Flip until you beat; Lead bet; Repeat until all cards up; Showdown; Your low indicates wild for you; If you can't beat you must fold |
| No Peeky | Five down no peek; One table up; Flip until you beat; Lead bet; Repeat until all cards up; Showdown; If you can't beat you must fold |
| No Peeky II | Seven down no peek; One table up; Flip until you beat; Lead bet; Repeat until all cards up; Showdown; If you can't beat you must fold |
| No Vaseline | Five down; Lead bet; Draw three, four with an ace; Lead bet; Showdown, opener must win; Kings and lows are wild |
| No Way | Three down; Pass one left; Flip one; High bet; One down; Pass one left; Flip one; High bet; One down; Pass one left; Flip one; High bet; One down; Pass one left; Flip one; High bet; Two down; High bet; High/low declare; Eight low qualifier; Low hole indicates wild for you |
| Nuclear Guts | Two down; Two table down; Knock with the weenie rule; Beat the deck, losers match the pot |
| Number Nine | Two down; One up; High bet; One up; High bet; One up; High bet; One up; High bet; One down; High bet; Showdown; Nines and sums to nine are wild |
| Number Nine II | Two down; One up; High bet; One up; High bet; One up; High bet; One up; High bet; One down; High bet; Showdown; Cards that add to nine are wild |
| Numbers | Five down; Rotating bet; One table up; Discard any matching the table; Rotating bet; One table up; Discard any matching the table; Rotating bet; One table up; Discard any matching the table; Rotating bet; One table up; Discard any matching the table; Rotating bet; One table up; Discard any matching the table; Rotating bet; One table up; Discard any matching the table; Rotating bet; One table up; Discard any matching the table; Rotating bet; High/low/both numbers; Replace table pairs; If any one has no cards, they win |