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Chit Game

Also Known As

AliasSource
Exchange Graham's Card Club

Variant of The Price is Right

TypeStud Cards7
Max Players7 Betting Rounds8
Max Cards Seen7 Wild Cards4
  1. Deal two cards down to each player.
  2. Deal one card face up to the table.
  3. Each player may take the table card or pay max bet to get one dealt up to them from the deck. If they take the table card, replace it.
  4. Normal betting round, with the player with the high hand showing opening.
  5. Each player may take the table card or pay max bet to get one dealt up to them from the deck. If they take the table card, replace it.
  6. Normal betting round, with the player with the high hand showing opening.
  7. Each player may take the table card or pay max bet to get one dealt up to them from the deck. If they take the table card, replace it.
  8. Normal betting round, with the player with the high hand showing opening.
  9. Each player may take the table card or pay max bet to get one dealt up to them from the deck. If they take the table card, replace it.
  10. Normal betting round, with the player with the high hand showing opening.
  11. Deal one card down to each player.
  12. Everyone flips all of their cards face down.
  13. Each player discards two down cards.
  14. Each player puts their cards in order in a stack face down on the table. The order of the stack may not change once made.
  15. Each player simultaneously flips over the top card of their stack.
  16. Normal betting round, with the player with the high hand showing opening.
  17. Each player simultaneously flips over the top card of their stack.
  18. Normal betting round, with the player with the high hand showing opening.
  19. Each player simultaneously flips over the top card of their stack.
  20. Normal betting round, with the player with the high hand showing opening.
  21. Each player simultaneously flips over the top card of their stack.
  22. Normal betting round, with the player with the high hand showing opening.
  23. Showdown, high hand wins.
  24. Twos are wild.
  25. If a player has a second chance to take the same table card, discard it and replace it instead.
Source: Graham's Card Club

Variants

There are no variants based on this game.

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