| Name | Summary |
| Alternating guts |
Five down; Knock; Draw three, four with an ace; Losers match the pot; Skip cards are wild |
| Auction Guts |
Five down; Five table down; Auction the right to switch hands; Knock; Draw three, four with an ace; Losers match the pot |
| Balls III |
Declared wild; Five down; Five table down; Knock; Beat the deck, losers match the pot |
| Balls to the Wall |
Five down; Knock; Draw three, four with an ace; Losers match the pot, double if they drew |
| Best Hand Pays |
Five down; Knock; If no one went in, best reantes for all; Draw three, four with an ace; Losers match the pot |
| Buddha's Folly |
Five down; One table up to the lead; You may draw the table card; Pass one table left; Repeat until a card goes all the way around; Knock; Draw three, four with an ace; Losers match the pot |
| Cohones |
Five down; Knock; Twist three, four with an ace; Losers match the pot |
| Consecutive Guts |
Five down; Coin in hand; Losers match the pot, no redeal; Coin in hand for remaining players; Losers match the pot; Connectors are wild for three card hands |
| Cowgirl |
Five down; Knock; Draw one; Losers match the pot |
| Cowpie Guts |
Five down; Knock; Losers match the pot |
| Cuban Guts |
Four down; One up; Deal four table down; Four common up; Knock with reante; Flip one; Flip one table card; High bet; Flip one; Flip one table card; High bet; Flip one; Flip one table card; High bet; Losers match 1/4 the pot, with kitty |
| Deadman's Dance |
Add two jokers to the deck; Five down; Five table down; Knock; Draw three, four with an ace; Beat the deck, losers match the pot; Jokers are useless except in the kitty |
| Dr. Pepper II |
Five down; Twist one; Coin in hand; Twist one; Losers pay winner the pot |
| Everybody Antes |
Five down; Knock; Draw three, four with an ace; Losers match the pot with reante |
| Five Card Fierce |
Three down; Knock; Two down; Losers match the pot |
| Five Card Guts with a Draw |
Five down; Draw three, four with an ace; Knock; Losers match the pot |
| Five Card Guts with the Weenie Rule |
Five down; Knock with the weenie rule; Draw three, four with an ace; Losers match the pot |
| Five Card Punishment |
Five down; Coin in hand with punishment; Draw three, four with an ace; Losers match the pot |
| Five Card Screw |
Five down; Coin in hand with screw rule; Draw three, four with an ace; Losers match the pot |
| Five Card With a Phantom Hand |
Five down; Knock; Draw three, four with an ace; Beat the deck, losers match the pot |
| Hold Your Guts |
Five down; Knock until someone goes in; Draw three, four with an ace; Losers match the pot |
| In/Out |
Five down; Knock; Three common up; Losers match the pot |
| Jacks and Piss |
Four down; One common up; Knock; Draw four; Lead bet; Losers match the pot; Jacks and the common are wild |
| King Little |
Five down; Five table down; Coin in hand; Lead bet; Draw three, four with an ace; Lead bet; Beat the deck, losers match the pot; Kings and lows are wild |
| Pass Your Guts |
Five down; Knock; Pass three left if no one went in; Repeat until someone goes in; Draw three, four with an ace; Losers match the pot |
| Position Guts |
Five down; Knock no pass with second chance; Draw three; Losers match the pot |
| Rohr |
Two down; Five common up; Knock; Losers match the pot, commons stay; Reshuffle if necessary |
| Three to Five |
Three down; Knock; Two down; Lead bet; Losers match the pot |
| Tic-Tac-Toe II |
Two down; Nine commons up in a square; Lead bet; Losers post |
| Western |
Five down; Six table down; Knock; Draw three, four with an ace; Beat the deck, losers match the pot |